Panic au Picnic
  GAME DESIGN 
Laval/March 2012 
  
 This project was developed for a 30-hour competition during the Laval Virtual Student Challenge in France.  
The goal of this project was to create an innovative 3D application in 30 hours under a given set of objects and devices; choice of a wii remote, web cam and a Microsoft Kinect. Accordingly, we developed a game base on a concept of  duels between humans and insects. 
 My work as one of the chief  project members was to develop the initial ideas and refine its design as an interaction game via 3D modeling and texturing of the insects.