Panic au Picnic

GAME DESIGN

Laval/March 2012

This project was developed for a 30-hour competition during the Laval Virtual Student Challenge in France. The goal of this project was to create an innovative 3D application in 30 hours under a given set of objects and devices; choice of a wii remote, web cam and a Microsoft Kinect. Accordingly, we developed a game base on a concept of duels between humans and insects.
My work as one of the chief project members was to develop the initial ideas and refine its design as an interaction game via 3D modeling and texturing of the insects.

Matthieu Tessier 2011 /// Powered by mat_tes